﻿using System;
using System.Collections.Generic;


namespace YummyGame.Framework
{
    public class SkillActionPrototype_lua_script : SkillActionPrototype
    {
        public string file;
        public string entry;

        protected override SkillAction GetRuntimeInternal()
        {
            return Pools.GetSkillRuntime<SkillAction_lua_script>().Get();
        }
    }
}
